The vituous cycle

 “The virtuous cycle”

 

Introduction: How do you introduce the guide? What do we need to know? Is the guide a part of a larger system we do not see or are unaware of?

Introduction text about energy, resources and transportation and cycling and energy.

How to use:

Rules could be to play with other player or players in turns.

One puts one card and other puts another and they develop a conversation based on he relationship between cards that they can find.

Instructions:

Each player shuffle her/his cards. Pick one and put it on the table. The second person does the same. Then they all try to create connections between the two cards that where put in the table. After a minute, one of the players adds another card. They talk to connect the ideas of that card with the other cards. This activity can continue until they place all the cards on the table. The final idea is for them to talk about conclusions of the conversation and questions that the process created.

Map:

The map will be a mind system graphic that connects the different topics related to the “Virtue of cycling energy”

Entries:

How many entries are you doing?

Around 12

How are the entries systemically interrelated? (e.g. select parts of a whole, the whole, a subset)

Non-linear way: they can be shuffled as a deck of cards.

How will you express the entries? What visual / linguistic system are you putting to work?

Relational: Conversation and collaboration (the underlying idea of a discussion as a colaboartive practice and not as an “ego war”

connecting dotsgrowing map.

Playful communication

What visual styles are you using, what are you referencing?

Comics and sketchy kinds of images and also icons used for general use like corporate presentations or instructions of products or academic studies (used for giving facts“serious” communication)

Icons:

The icons will be common universally used icons such as energy symbols like a flash, wheels of bicycles, cyclist signs, recycling signs and emogis.

Colors to be used will be black (reminds the tires of the bicycles. Also green to address the idea of clean energy and natural resources, renewable energy and ecology.

0ecfe55ac16dc0d012018cfb8483bf29--bike-logo-logo-google 1_-rm08q7mxCa_rlNN7C2XKQ 92927002-electric-bike-icon-e-bike 867308478-1024x1024 942181330-612x612 25245538103_8223e44a03_z depositphotos_89374916-stock-illustration-contact-icon-set FHQFHO3GBVJH04Q.LARGE FV3WIIOGU1I4DQL.LARGE-1 FV3WIIOGU1I4DQL.LARGE images-1 images images
<
>
Isolated Electric City Bike Linear Vector Icon

 

Alea Jacta est version 0.85

Alea Jacta Est

 

 

Open CV as a way to recognize the results of the die was used and worked. But it is very difficult to rely on its precision because of fabrication factors and other variables that can affect its accuracy, such as light changes, material and dirt particles altering the environment, among others possible problems. An alternative would be trying to use Open CV in a different mode, maybe using color percentage detection. The other path to explore is the QR code technology.

 

Using the blender as a dice roller sounds like a fun, possible, simple and great idea. But it’s not… Its power is too much and it is easy to lose control of the mechanical parts that are not designed for this specific use. It can roll dice, it actually did, but not constantly. According to experienced teachers in fabrication like Ben Light and Danny Rozin, this will kill itself sooner than expected.

 

But the blender is a very effective metaphor for rolling dice. So the idea is creating a machine similar to a blender that will be easily controlled, and will also be usable for a very long period of time, repeating almost infinite cycles. For this purpose, the next step is researching about motors, and stepper motors because of their reliability.

 

The visualization is working as expected, but this is just the beginning. The idea will be to create a flexible interface for the user to change the image, keeping the input, which will be always from the collected and always growing results form the dice roller. With the visualization, sound could also be explored as a way of using the data from the dice. This could make the drawing process more enjoyable also and interactive if we allow the users to play with the values of sound, linked to each of the numbers of the die.

 

Another step will be creating the database functionality. Along with this, the next challenge or dream, is creating a function for the computer to “make bets” according to the stored data that is being built through time. To create some kind of machine learning function for this purpose. And in that case, it could be fun to create a competition between users and the computer, to try to guess the next results of the die.

 

 

 

 

 

 

 

The tumbling die

 

“The tumbling die”

 

 

Dream

The conceptual idea that underlies the proposed project is the idea of chance. The particular question that drives the proposed project is to explore how random a particular die is? Is it chance or a sum of many factors difficult or almost impossible to understand what makes the illusion of chance?

Is repetition an effective way of revealing the degree of “randomness” produced by tools that were created to give way to chance, such as dice and roulettes among others?

Vision

To make an automatic dice machine roller that can roll a die repeatedly “forever”

To also link a camera or mechanism that reads the output of every roll of the die.

To collect that information, store it in a database.

To visualize the information in different and appealing ways. So the person that interacts with the piece can make an interpretation and consider these questions about chance and probability, but with a concrete case.

Goal

The goal is to build the dice rolling machine first. Second to make a capture interface of the outputs of the dice and data storage interface, probably with a camera and a computer. Then create a program that reads the stored data and write it to a visual sketch.

Research needed

Mecanism and motors and fabrication to make the dice roller.

Coding language needed to write the programs. In detail, camera capture, machine visual learning to recognize the sides of the die, and data storage.

Milestones and calendar

Week 1 (until January 31) Project definition

Week 2: Prototype of the dice roller and research of motors and mechanisms.

Week 3: First version of the dice roller prototype

Week 4: Development of the software to capture the die output and data storage.

Week 5: Development of the software to capture the die output and data storage.

Week 6: Development of the software to capture the die output and data storage.

Week 7: Development of the software to take the data and visualize it.

Week 8: Development of the software to take the data and visualize it.

Week 9 :Put the system together and test it.

Week 10 : Make adjustments and corrections.

http://www.nicolassanin.com/

 

 

“I believe in a perfectly ordered chaos”   Francis Bacon